Blaze Puppeteer v1.2.0Released June 10, 2026View changelog
Blaze Puppeteer
Blender character animation addon

Master the strings. Own the performance.

Blaze Puppeteer turns blocked poses, prompts, and trajectory guides into rig-native character motion inside Blender. Generate locally, shape the result with animator controls, and keep editing on the rig you already use.

Local generationNo retargeting workflowRigify / Auto-Rig Pro / CloudRig / Mixamo / Custom Rigs
Overview
Setup
Workflow

Set up your character in a minute.

Map Rigify, Auto-Rig Pro, CloudRig, Mixamo, or custom rigs once, then generate directly on the controllers you already use.

first runRig setup
Rig Setup

Controller mapping

Pick a Target Armature, fill the five body chains, and calibrate the T-pose. That's it. You can now generate animations for this character.

History

Take management

Each generated motion, and the variations or loops derived from it, is managed in the History section for that armature.

Create
Task modes

Four ways to generate.

A prompt sets the motion intent, while Anchors, Waypoints, Dense Path, and timing controls add the shot-specific direction. Each generation run can produce a fresh take from those inputs; the Variation tool is a separate refinement step based on a saved History motion.

anchorsInbetweening

Inbetweening

Mark full-body, hands, feet, or individual end-effector Anchors, then generate the motion between them.

Direct
Constraints and timing

Combine controls.

Use Anchors to hold important poses, Waypoints or Dense Path to steer root motion, and Prompt Sequencer to time text prompts across the shot.

layered directionStacked guidance
Visual
Visual feedback

See what is guiding the motion.

Badges, Ghost overlays, and Prompt Sequencer colorbands make authored controls visible while you work.

Visual indicators

Badges and Ghost

Badges mark constrained frames in the timeline and viewport. Ghost overlays show the saved pose so you can read the constraint setup at a glance.

Visual indicators

Prompt strip colorbands

Prompt Sequencer strips use Blender's Video Sequencer timing and colorbands, making multi-prompt motion easy to scan and adjust.

Refine
Review and finish

Refine and clean up.

Generated motions are managed in History. From there you can create variations, extend or shorten a motion, make a loop, then use PostPro for Root Extraction or Unbaking.

refinementVariation

Select a saved motion in History and generate a related variation from it.

Local
Local runtime and account services

Local generation is the default.

There are no hidden costs for the local workflow. Without logging in or spending credits, you can use Rig Setup, Text to Motion with Preset Prompts, Inbetweening, Waypoints, Dense Path, History, and PostPro. Custom Prompts are optional inside Text to Motion. The addon includes the local Kimodo runtime setup flow; Motion Refinement is the only section that depends on cloud processing.

Local GPU Runtime StatusAccount and Credits Bar
Credits

500 included credits

Message the creator on Superhive after purchase to receive your credit code.

Credits are only used when you choose Custom Prompts or Motion Refinement. A Custom Prompt costs credits only for the first text embedding request; after that, the prompt is saved locally and can be reused without spending credits again. The preset prompt library is sufficient for most shots when combined with Anchors, Waypoints, Dense Path, and Prompt Sequencer, and it will keep expanding every month to reduce reliance on Custom Prompts.

Local and cloud service comparison

Use the local workflow by default, and choose cloud processing only for the optional services below.

FeatureProcessingData sentAccess
Text to Motion with Preset Prompts, Anchors, Waypoints, Dense Path, History, PostProLocalNothing is sent to the cloud.Included. No login or credits required.
Custom PromptsCloud text embedding, local motion generationOnly the text prompt is sent.Optional. Uses credits only when you choose a Custom Prompt.
Motion RefinementCloud serviceOnly skeletal motion data from Rig Setup proxy rigs is sent.Optional. Uses credits only when you choose Motion Refinement.
Requirements
  • Blender 4.2 or newer
  • Windows x64, Linux x64, or macOS Apple Silicon
  • NVIDIA RTX GPU recommended; NVIDIA GPUs require at least 4GB of VRAM
  • CPU generation is supported but slow, and individual generations can take several minutes
  • 10GB of free disk space
  • Internet required only for Custom Prompt text embeddings, Motion Refinement, credits, and account actions
Limitations
  • Motion Length: Each generated motion can be up to 10 seconds. Longer actions should be split into sequences.
  • Fingers: Finger animation is not generated. The model focuses on full-body performance.
  • IK Rigs: Complex IK solvers may need cleanup. You can use FK and snap to IK with your rig's own tools.
  • Constraints: For best results, keep constrained frames under 20 per constraint type, excluding Dense Path root trajectory guidance.
  • Prompt Scope: Very long prompts or prompts that pack in many separate actions can blur the intended motion. Split complex actions into Prompt Sequencer strips.
  • Conflicts: Contradicting prompts, Anchors, Waypoints, or Dense Path curves can produce artifacts or be ignored.
  • Prompt Sequencer: Each prompt segment is generated in sequence, so the next segment needs enough time to transition into the new action.
  • Contacts: Generated motion can include foot sliding, body penetration, or imperfect constraint hits, such as hands passing through the torso or feet intersecting each other. PostPro tools help clean this up after generation.
  • Character Type: Blaze Puppeteer is designed for humanoid characters only. It does not support quadrupeds, wings, or other non-humanoid skeleton topologies.
Privacy
  • Preset Prompts: Generation stays local. No prompt text, scene data, mesh data, or animation data is processed in the cloud.
  • Custom Prompts: Only the text you type is sent for text embedding. The generated motion still runs through the local Kimodo runtime.
  • Motion Refinement: Only skeletal motion data from the proxy rigs created during Rig Setup is sent for refinement. Meshes and scene data are not sent.
Demo
Included asset

Demo character included.

The Blaze Puppeteer robot character shown below is included with the addon, so you can test Rig Setup and motion generation immediately.

Blaze Puppeteer included robot demo character
Ready to test

Blaze Puppeteer robot character

Use the included character to try the workflow before mapping your own rig. Third-party characters shown in some demo footage are not bundled.

Ultimate frame-level control over generated motion.

Blaze Puppeteer gives you prompts, Anchors, Waypoints, Dense Path, Prompt Sequencer, History, and PostPro so you can direct the result frame by frame. It is a tool for animation control, not a replacement for the animator.

Motion generation is powered by NVIDIA Kimodo. The included demo character is Blaze Puppeteer's robot character. Other demo footage may show third-party characters such as Mixamo, Mike rigged with Auto-Rig Pro, and Rain Rig (CC-BY) Blender Foundation | studio.blender.org.

Documentation: docs.blazeanimation.comNVIDIA Kimodo project referenceHelp and Support are also available inside Blaze Puppeteer.